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SZQILUFENGTHE EVERYDAY PLAY CLUB

RULES & PRACTICE

How to Play Visual Memory

Play Visual Memory ↗

THE PLAYBOOK · SZQILUFENG

The Visual Memory playbook

Try Visual Memory at your own pace and keep its objective in view. Select every square that was shown. Selecting an unshown square ends the session. Check the relevant rule before repeating a move. Use the opening round to become familiar with the layout. Use the example below to understand a decision.

Take a closer look while playing

Locate the buttons and input area before beginning a long round. Use the on-screen labels to avoid an accidental restart. Refer to the controls when needed.

The purpose of your moves

Select every square that was shown. Selecting an unshown square ends the session. Use the instructions to see which actions move you towards it. Check the rules when you are unsure.

How to proceed

  1. Start a round and watch the highlighted cells.
  2. Wait until the board hides the pattern.
  3. Select the positions you remember; order does not matter.
  4. Complete the pattern to advance.

Making selections and moves

Use the on-screen controls with a mouse or touch. A careful first action helps you become familiar with the layout. Read the example below alongside these instructions.

An example to follow

If the four corner squares were shown, select those four corners in any order. Your next round may have a different position, so inspect it before acting. Keep the game’s format in mind.

A mistake to avoid

Unlike Sequence Memory, this game does not require the original order. Take a moment to reassess the position before continuing. After a move, check what changed. Decide which rule explains the new state before acting again.

Read these answers for extra help

Before I begin, what is the goal of Visual Memory?

Select every square that was shown. Selecting an unshown square ends the session.

Before I begin, how do I control Visual Memory?

Keep this in mind: Use the on-screen controls with a mouse or touch.

For my first round, what example helps explain Visual Memory?

For clarity: If the four corner squares were shown, select those four corners in any order.

For my first round, what should I watch out for in Visual Memory?

Here is the relevant explanation: Unlike Sequence Memory, this game does not require the original order.

As a new player, what format does Visual Memory offer?

Here is the relevant explanation: Play using the solo mode shown on this page. Read the controls before starting a new round.

When I return, which play mode does Visual Memory use?

The mode on this page is Solo. Same-device play uses one screen; this game library does not provide internet matchmaking.

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